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Doubles Clinic
Part Six:
Partnerships
Let's start with the obvious: doubles is a team game.
However, at the club level it often isn't played that way. Even
competitors playing in leagues get partnered with people they've never played
with before, even met--even in A-level matches where partnership issues become
more important and obvious. And, certainly, there's something to be said
for the player that can jump between the lines and do well with anyone, return
from either side, get along with gals that chat like there's no tomorrow and
guys that can't manage a word. But the real pleasure and challenge of
doubles is in teamwork. Athletically, doubles may take second to
the power and speed required of singles play, but the complexity and nuances
of partnerships add a whole different dimension to the game. Two people
have to agree on and execute tactics. Two people have to not only get
along but lift each other's games. Two people have to overcome adversity
together. Two people are required to win. The singles players may get the glory,
but the doubles players compete in a more sophisticated game--if they're playing
as a team, as partners.
I've coached hundreds of partnerships, and most of my
teaching time is dedicated to doubles skills. Yet, after all these years,
I've learned that what looks good on paper doesn't always add up to a good team
on the court,
and what looks like a disaster on paper can turn out phenomenally successful as
a team. A proven team is, first and foremost, a relationship. You don't
know what's going to work until you try. But some things can be addressed.
Following are issues that are of concern for a successful partnership.
Finding a Mate
It's tempting to want to court a partner who's better than
you, but it's a bad idea. A good doubles team will isolate the weaker
player and shred her game, freezing the better player out of it. It isn't
a pretty sight. So the first thing I encourage students to do is to find a
player at their technical and tactical level. That way, getting better
means improving together as a team, not hoping you can catch a ride on a better
player's coat tails. Tactical instincts are the next important issue.
If you love to charge the net, chances are you're not going to be happy with a
partner that wants to hang at the baseline, and vice versa. That said, if
you're an aggressive, tense player, it might do you good to pair with someone
more calm--and vice versa. I say "might," because I've coached very
successful teams of paired firecrackers and paired laid-back players.
But there's room to explore, in this regard. Lastly, personality is huge.
You've got to find a partner with whom you feel comfortable, especially the
person who emerges under pressure. When you're down 2-5, Love-40, Sweet Sue may
not seem so peachy. Teamwork is an intimacy; it's emotional. You
won't know how you feel until you get on court and things start to unravel.
Then you'll know very quickly whether Big Bob is, well, big. Shop around.
Play with all kinds of people. You'd be surprised, as in all intimacies,
what might turn you on.
Choosing a Return Side
First, let's dump the "forehand side/backhand
side" terminology. For one thing, it's right-handed terminology, and
for reasons I can't fathom, left handers, though decidedly strange, are still
allowed to play with us normal people, so we need to include them. More
importantly, the terms oversimplify. You're going to need both your
strokes from either court, and one side isn't easier than the other.
Remember, the first commandment of doubles is: Thou Shall Not Hit Straight
Ahead to the Opposing Net Person. In making a decision as to which side
you want to play, your first test is whether you can hit successfully steady
returns off both wings, cross-court, away from the server's partner.
As well, and equally important, what are your volleying skills from the respective
sides? They, too, need to go cross-court, for the most part. If,
bold man that you are, you've returned and volleyed, your usual goal is to hit a
winning, short cross-court in front of the server at the baseline. If the server has his
way, he'll make you play the putaway volley off your inside stroke, the backhand
on the deuce court, the forehand on the ad. Both your return and volley
placements, cross-court, are the first considerations for determining a return
side.
The Deuce Court
Deuce court receivers live between a rock and a hard place. The rock is
the server's partner's forehand volley, threatening a poach up the
middle of the court, and the hard place
is the server's forehand drive threatening the receiver's partner's alley
down-the-line. Return too close to the middle and your shot is poached;
hit too wide and your partner gets passed. And there's more bad news.
Deuce court receivers run around their backhands to play a forehand at great
cost: they cheat to the middle of the court and leave their alley wide open. So
much for the so-called "forehand court." If you choose the deuce side,
your returns need to be very precise, deep and usually right at the server, and
you have to play backhands as backhands.
Is there any good news for the deuce court receiver?
Plenty. Down-the-line gambits work really well on the deuce side,
especially the lob. Assuming right-handed play, the server's backhand side
is behind her partner, so any ball lobbed over the net player's head pins the
server high above her backhand shoulder, a position that almost always delivers
a lob in reply. If the returning team is camped at their service line,
someone's going to have a tasty overhead. And down-the-line passes are
easier off the deuce side. Forehands love to hit down-the-line off a ball
coming from a cross-court angle, and defending the alley is the server's
partner's backhand, a volley that may not be as aggressive or certain as the
forehand. Both gambits come with risk, of course. Hit a lob return
short and your partner is going to be wearing a ball hit from an overhead; hit a
down-the-line pass with not even pace or placement, and the up player is going
to split your team with a winning cross-court volley. Nevertheless, the lob comes with another
incentive. It usually tempts the server's partner to step away from the net
to defend against it, and the
middle of the court will be open--the rock has been moved. In fact, if you
play the deuce side, you must have a great lob. The down-the-line pass is
gravy, but you've got to love to lob to return from the deuce court.
Finally, deuce court receivers aren't under as much pressure
as ad court receivers. Games are only decided on the deuce court at 40-15.
And unforced errors only result in a one-point swing of the score, e.g.15-15, is
either going to be 30-15 or 15-30. You can't play the deuce court
unconscious of the score, but there isn't as much pressure on this side.
The Ad Court
The ad court is the hot seat. Except for 40-15, every game-deciding point
is played on the ad side: 40-0, 40-30, Ad-in, Ad-out. This fact
carries a double consequence. Ad court receivers have to possess steady,
dependable returns, often under the pressure of a game point. If the returning
team has got all the way to 40-30, they don't want to see a chance to get to
deuce
evaporate with a return in the net. Conversely, ad court receivers have to
feel comfortable being aggressive. At 30-40, the ad court
receiver needs to make something happen, to play boldly, grab the break point.
To put even more pressure on the ad court returner, there's always a two-point
swing in the score every time the ball is on her racquet. A score of 15-30
is either going to become 30-30 or 15-40, in other words, night and day.
The bottom line is that if you don't like pressure, don't play the ad side.
The better returner (not necessarily the better player but the better returner)
should always play the ad side.
Is there any good news for the ad court receiver? You
bet. First, ad court receivers can run around their backhand with less
risk than deuce court receivers. The move simply pushes the receiver
toward her alley, leaving two racquets guarding the middle of the court.
And, looking toward the serving team, the ad court receiver faces a backhand volley
up the middle of the court from the server's partner, and the server's backhand ground stroke, out wide. Often,
the server's partner isn't comfortable poaching off the backhand wing, and if he
isn't, there's a gold mine right up the middle of the court. A drive there
will bring the server to his center mark, leaving his alley wide
open for a winning volley. As well, it's a far more difficult shot for
the server to take
a sharply angled cross-court return and pass down-the-line off the backhand
drive, so
ad court receivers can usually work their returns wide toward the server's alley
without jeopardizing their partner's alley, and that can really open the court.
In fact, sharply angled cross-courts are the trademark of a good ad court
player. If you can hit wide and thrive under pressure, the ad court is for
you.
Lefty/Righty Combinations
The pros and club players handle a lefty/righty return combination differently.
Club players like to put two forehands and two overheads toward the middle of
the court, which means that the lefty is the deuce court receiver and the righty
is on the ad side. There's certainly something to be said of this
combination, providing more strength up the middle of the court, the usual
vulnerability of a doubles team. However, as pros, only the Bryan brothers
play this way. McEnroe and Navratolova, both lefties, and this coach's
favorite male and female doubles players, played the ad court. Placing the
lefty on the ad court protects him or her from the right-handed slice serve to
the backhand that, on the deuce side, takes a lefty wide of the court. That
can be an important consideration, depending on the servers your team is facing.
But experiment both ways. Besides putting forehands up the middle, the other
important issues are, as stated: control cross-court off both ground strokes and
volleys, which player
is the better lobber, and which player is the better returner, all around.
Serving Issues
Who Serves First? The standard thinking is that the better server should serve
first, giving him more opportunities to serve over the course of the set and the
match. If this works for your team, remember that at the beginning of each
set, your strongest server should begin, even if he's served last in the
previous set.
However, there are a couple of other concerns that may mean
that the weaker server should go first. If one player is really dominant
at net, an aggressive and capable poacher, she should be at net as often as
possible, even if she's also the strongest server. Good net players
dominate doubles. It's far more important to put a great poacher at net
than a great server back at the baseline. Another consideration is the sun.
A lefty/righty combination can work it so that neither player has to serve into
the sun, but if both players are righties, somebody has got to serve well when
he's on the sunny side. If the sun is a problem, have the player serve
first on your team that's most comfortable serving into the sun, even if it
means the weaker server. She's got a better chance of holding.
Who Calls the Poaches? Good doubles teams
plan their poaches, for the most part. You'll see them either conversing
before each point or with the up player giving hand signals behind her back.
Both players should have a voice in choosing to poach, but the server should
have the final say. After all, no poach will be successful if the server
can't place the ball where it needs to be and where the server has told her
partner that it's going to go. If this added pressure results in more missed
first serves, the poaching isn't doing the serving team much good, only making
it harder to hold. The server, then, toward the end of getting more first
serves in, should be able to shake off the signal to poach. That doesn't
mean that if her partner can pick off a return she shouldn't try, only that the
server isn't guaranteeing the ball is going to a certain spot and that no team
movement is planned in advance of the return. Veteran teams may also
decide in advance to plan
a poach on first serve and none on the second, also to relieve pressure on the
serve.
The Improvised Poach A good doubles team will
have a plan for an improvised poach, say, a return where there wasn't a planned
poach, but is hit so weakly that the up player makes a move for it. If
that happens, you'll never see a veteran team wonder where each player should go
if the poach isn't put away. The poacher will continue to move across
the court even if she hasn't crossed the center service line to hit the ball,
and her partner will cross behind her. Period. No waiting to see
where each other goes, no second guessing, no horrible "I" formation with both
players frozen in the middle of the court--they just go to opposite sides.
This is an example of unspoken communication that comes from experienced play
with a regular partner, but it's also something that you can agree on prior to a
match with a partner with whom you're unfamiliar.
Serve Placement and Serve and Volley Even
without a plan to poach, a good
partner communicates where she's going to try and place the serve. It's no
guarantee, of course, but the players need to be on the same page, especially if
the server is going out wide and her partner's alley may be in jeopardy.
And a good partner also communicates where she'll be after the serve. Her partner
needs to know this, too. If the server chooses to stay back, the distance
between the players will be at its greatest, and her partner may want to shuffle
between the net and the service line to help guard against poaches from the
opposing net player. Or, if the server is coming in, who's covering the
lob? And if the server is coming in against an opposing baseliner, which
tandem formation will the serving team use, Close and Fade or Terminator?
And, of course, the decision to come in or stay back may change between first
and second serves. A good team will communicate around all of these
issues.
Returning Choices
Going Against the Grain Against a good
serve, just getting the ball back in play can be a small miracle. But
against a mediocre serve, and depending on the score, receivers may try to take
some chances that deviate from the standard deep, cross-court reply. Good
partners communicate these plans. If, for example, the deuce court
receiver plans to put up a lob, it's smart that he tells this to his partner.
After all, his partner is the one at risk of an overhead to the nose if the lob
is short. As well, if the returner is thinking of going down-the-line for
a pass, it's good that his partner gets a heads up. If the pass fails, the
middle of the court is going to be under attack, and that means the returner's
partner better be ready. Or, what if the receiver is going to try a drop
shot off a weak second serve? That's a ball that may be poached, but if it
gets by the up player and the server is barely able to reach the ball, the
receiver's partner needs to hold at the service line so the server doesn't have
an avenue of escape with a lob down-the-line. In advance of the point, a
good team will communicate in all situations, even if the returner is choosing
the standard cross-court reply. But a trusting team
will also give permission for the receiver to change her plan, say, if she sees
premature movement for a poach, and goes down-the-line when the team had agreed
for her to go cross-court. This isn't a contradiction. Doubles is
tennis, after all, and there's a good deal of improvisation; a good partner is
ready for anything.
Shots Up the Middle
If you've got a regular partner, through experience, you
develop a clear sense of who's going to take which balls when there's a choice.
But if you don't know your partner well, the middle of the court can be
vulnerable to indecision by both players. C-level players usually want the
forehand to take the shot up the middle, but as play improves, it's a mistake to
think that backhands are always weaker than forehands. In advance of a
match, I coach players to discuss this issue and come up with a plan. One
strategy is to have the person closest to the net take the shots up the middle;
she's in a more offensive position. Or, you can even decide arbitrarily,
for example, the person cross-court of the opponent hitting the ball will take
the shots up the middle, as this is usually the case. But it can work the
other way, too, where the player down-the-line of the hitter takes the shots up
the middle. Anything works better than having both players watch the
ball go by for a winner, untouched! So sad.
Tactical Choices
Who Decides? I've already talked about the
server having the right to call off a poach, but who decides whether to use Auto
Switch or Bait and Trap, for example, if there is going to be a planned
poach? (See my earlier tip about planned poaches to stop the lob.) Or whether to
use "I" Formation? Or to go into The Wall? Or even whether it's a
good time to use the lob down-the-line or a pass down-the-line? How these
questions are answered goes to the heart of what determines a successful
partnership. There isn't a right and a wrong answer. There's trust.
And there are usually instincts that run the same. Though it's not
uncommon for a team to have a leader (usually the better player), both players
must have a voice and know that their opinion is valued and
respected. Otherwise, it simply isn't a team. However, it might be
that one player is a superior tactician, better able to discern weaknesses that
might be exploited by a certain gambit. Or it might be that one player
isn't as comfortable making decisions on the fly and would simply prefer to
defer to his partner's judgment. Or one player may have better knowledge
about the opposition from previous matches. No matter who decides or on
what basis the decision is made, good partnerships learn how to handle tough
choices as a team. And if they don't learn, very simply, the partnership
fails.
How partners communicate is as important and as complex as
the concerns and tactics addressed above. That's the next tip, do's and
don'ts of partnership communication.
c Keith Shein
Head Tennis Professional
Priory Tennis Club
Next Tip
Doubles Clinic, Part Seven:
Partnership Communication or Watch Your Mouth!
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