|




|
Doubles Clinic
Part Two:
Team Poaching To Stop the !#%&)@ Lob!
Team tennis in high school or college is way different than
at clubs. At clubs, every member pays the same dues and feels that he's
got an equal right to play on the team. In high school and college, there
are only a certain number of spots on the team, reserved for the best players,
and the rest get to sit on the bench. As a freshman in high school, the
guy who stood between me and the last varsity spot was a kid named Mitch
Bradley. If you looked up the word "nerd" in Webster's, there was a picture
of Mitch. It'd be 110 degrees on the court, Mitch would have the top
button of his shirt buttoned. If the shirts came with pockets, Mitch would
have slipped in one of those pocket protectors and filled it with pens. In
case he had to work on his calculus homework during the point. Mitch had
time to do this because all Mitch did was lob. Sky high, every damn shot.
Even his serve was a kind of lob. Everyone dreaded playing him.
You'd be on the court for hours. He never missed. Let's just say
that I carry scars from the lob to this day. I know the power of the shot, and I teach it.
But I've also dedicated a good deal of my teaching to beating the lob.
In doubles, at the club level, C players lob because it's
safe. They don't want to risk an unforced error with a drive. Plus,
it causes confusion if you lob over the opposing net person's head. Plus,
it bores people to death. If you're a good enough lobber, it's not
uncommon to see the opposing team yawn and fall asleep at their baseline where
you've made them retreat. B players, happy to have left that kind of
tennis, often forget about the lob. In the A's, the lob comes back with a
fury. Without it, everyone has their noses on the net. But when I
watch recreational doubles, the lob generally causes the same response at every
level: one-up/one-back tennis. OMG! So wrong!
Yeah, But If I Come In, My Partner's Going To Get Lobbed
Good! Think about it: a high, slow, fat, juicy
ball. What could be better? If the threat of the lob causes one or
both of players to stay back, this relatively weak shot has caused untold damage
to the offensive potential of your team. If the server, for example, stays back, she can cover the
lob, to be sure, but she's covering the entire width of the baseline, including
the alleys, and watching her run side-to-side, the lobber is just going to keep
lobbing. As well, by staying back, the server has relegated herself to a
defensive position on the court. From her baseline, she can't attack the
vulnerable space in front of the lobber, as she could if she came to net.
And what if the server's partner backs up to her service
line to stop the lob? That move makes me apoplectic. Because, though
the push backward will certainly stop the lob, it also completely negates the
poach. That means that when the point begins, the most offensively
situated player on the court, the server's partner, has been completely
neutralized as a threat. By a lob! As well, what about the space in
the middle of the court? Now that the server's partner is cowering at her
service line, the entire gut of the court is open for the drive. Bad,
bad, bad.
So let's talk about some solutions from the serving
team's point of view.
Serve and Volley Against the Lob?
Bingo. The only play that stops the lob is if both
players are willing to reply from the front part of their court. As the
server, I would always trade moving behind my partner and taking the lob on the fly,
even high on my backhand volley, over taking a low, cross-court return at my feet.
I mean, all day long. I stop the lob by taking it on the fly and moving
in. If I'm comfortable with this, why would a receiver continue to lob?
Against my serve and volley, he'd be smarter to drive or chip the ball at my
feet rather than offer me a ball I can hit shoulder high. And by coming forward,
I allow my
partner to stay forward and threaten the poach. I've got his back, covering the court behind him. I repeat,
and I shout this from the top of the fences: the
only tactic that stops the lob is serve and volley.
Note: This means my partner and I have
to have good communication. My partner has to let me know very
quickly whether he can or can't reach the lob, for it's preferable that he takes
it with his overhead rather than I take it with a high backhand volley. If
he takes too long to decide, I'll get stalled in my movement behind him, and
he'll get stalled in crossing over to take my side of the court. Established
partnerships get a sense of this, what each player can or can't retrieve.
It can be a problem with less established partnerships, and may require a
planned poach. Hold on, I'm getting to that.
Why Can't I Just Come In After My Serve?
Sorry, there's no guarantee of that. First, if the
lobber is good enough, you're going to get pinned at your baseline, running
side-to-side. You may get in, but only if you're carried on a stretcher.
Second, remember that moving in to net always comes with the risk of getting
caught at mid-court by a low ball at your feet. The closer you get to net, the less risk you take.
But if you come in arbitrarily, say off a deep lob from your opponent, beginning your progress from behind your baseline, you'll be lucky to get within a
yard of your service line. Ouch. If you stay back after your serve,
in effect you have to wait for an invitation to come in, and that means a short
ball on your side. Fat chance of that happening against a good lobber.
What If The Lobs Are So Good, I Can't Reach Them On
The Fly?
That brings us to the point. If, as the server, on an
improvised basis, you can't reach the returner's lobs on the fly, or you can't
regularly get there in a position to hit a good shot, your team should consider
a tandem maneuver that will get both players into position more quickly: a
team poach. Following are three gambits that can be used to stop the lob.
All have in common getting each member of the doubles team to move directly and
quickly into
position; each has an assigned role and direction. It takes the guesswork
away as to who's going to take lob or the drive, and it has the added, important
benefit of making the poach a team commitment, so that if it fails, no one
player shoulders the responsibility for the loss of the point. I'll
explain each gambit and why they have to be used in combination.
Bait and Trap
Bait and Trap is not to be confused with bait and switch, an illegal con, which will get you
arrested. Bait and Trap is used exclusively to defeat lobbing.
If you’re not being threatened with lobs, you would never use this
gambit.
The bait is the server’s partner staying in her normal position, tight to net. (As opposed to the server's partner moving
back to the service line to diffuse the threat of the lob.)
This tempts the receiver, especially the deuce court receiver, to try and
put the ball over her head. But
right when the receiver is about to hit the ball (when her eyes lower to see
contact), the server’s partner backpedals to the service line. She poaches
backwards. If the ball is lobbed to
her, she should try and direct her overhead to the returner’s partner who, if
hit, will quickly yell, "Myrtle, stop lobbing!"
The server must serve and volley.
If the returner sees that the server is staying back, it won't stop the lob.
She'll note the backward poach of the server's partner and stop lobbing
down-the-line, but now she'll lob or drive deep cross-court and do just as much damage.
She'll avoid the backward poach and keep the server pinned at the baseline,
keeping the serving team in a one-up/one-back position. If rather, bold
and intrepid girl that the server is, she serves and volleys, both she and
her partner will be camped on the service line, ready to cream the lob with an
overhead. Yea!
The weakness of Bait and Trap is that the server’s partner is moving backward away
from net. Her feet are more exposed,
as is the alley and the middle of the court.
A good receiver, if constantly threatened with Bait and Trap, will stop
lobbing but start
driving down the line. That’s why
Bait and Trap has to be mixed in with the next gambit, Auto Switch
Auto Switch
Auto Switch can be used to help diffuse a lob threat or simply as a means to get the
server’s partner poaching more regularly to pick off cross-court drives.
In Auto Switch, the server’s partner poaches laterally across the net while the
server crosses behind him to defend the side of the court his partner has just vacated. The team, then, makes an X in their
movement. Auto Switch is
particularly useful when the receiver is good at both sharp cross-court returns
as well as lobs down-the-line. The
server’s partner moves to cut off the drives cross-court; the server moves to
cut off the lob down-the-line. Both
players poach at the same time, not cutting toward their destinations until the
receiver’s eyes go down to watch her contact.
Because both players are poaching, there is less hesitation; each player
gets going a step earlier than she would if the gambit wasn’t planned. And each player can leave her side of
the court knowing that her partner will do her best to cover it.
The server must serve and volley.
If he doesn’t, the receiver will simply lob down-the-line or cross-court and
keep him pinned at the
baseline, avoiding the poaching player at net.
If, however, bold and intrepid guy that he is, the server comes in, the usual
down-the-line lob is covered by him. But, and this is important, in Auto Switch, it's
crucial that the server take his first few steps to net straight
ahead, as if he were coming in to his usual position. If the server cuts too quickly
cross-court, before the receiver’s eyes go down, his premature movement will
give away the poach. Server and
server’s partner both poach at the same time, when the receiver's eyes go down
to look at contact.
The weakness of Auto Switch is its vulnerability to the cross-court lob.
If this is the only gambit that you use, a savvy receiver will see the X
of the movement, the server's partner moving across the net toward the server's
court, and the server cutting across toward his partner's side. What's
open? The spot the server just left. A cross-court lob gets the ball
over the head of the server's partner at net, and behind the server who's moving
to the other side.
That’s why a good serving team mixes up Auto Switch and Bait and Trap.
How do you choose which one to use?
(Assuming right-handed play.)
Bait and Trap is preferred on the deuce court.
It gets an overhead to reply to the lob rather than the server’s high
backhand volley.
Auto Switch is preferred on the ad court.
Even A level ad court players often can’t drive backhands down-the-line,
so the return comes predictably cross-court, in the direction of the poaching
server's partner.
As well, ad court receivers don’t usually lob, and if she does, it will
be to the server’s forehand and overhead side as she moves in toward her
partner's court to serve and volley.
But you have to be willing to mix it up. Any poaching gambit should
cause the receiver to guess at the movement. Unpredictability is a huge
key to poaching success; nothing else makes the returner more uncomfortable.
"I" FORMATION
"I" Formation is used to get the server’s partner more involved in poaching and to
diffuse the lob. It is the riskiest
of the poaching gambits because both server and her partner are aligned in the
exact middle of the court with both sides vulnerable to the pass. However, it has the real benefit of
getting each player in their assigned position more quickly than any other
gambit. By starting in the middle of the court, each player has to move
less to get into position. As well, the server’s presence at the
center mark makes it almost a given that she can run down a lob to either side
and take it on the fly. And, because the receiver sees
the formation in advance of her return and can’t know where the up player is
going to move, "I" Formation typically causes the most discomfort for the
receiver.
In "I" Formation, the server and her partner agree before the serve where each will
go. The server’s partner starts in a crouch just inside the T, either straddling
the center service line or slightly off to one side of it, away from the box to
which the server is aiming. This off-center position can give the server a
better view of the box, but some server's don't mind if her partner straddles
the center service line. The server takes a position
at the center mark. Both server and
server's partner poach at
the same time, when the receiver’s eyes go down for contact. If the server’s partner is going away
from the returner, the server will go toward the returner, making an X in their
movement, or vice versa. But the server
must serve and volley. Otherwise, a lob
toward the server’s backhand will avoid both the poach of the server’s partner
and the server’s overhead, and keep the server pinned at the baseline in a
one-up/one-back formation. The
server must make her first steps straight up the middle of the court, toward her partner’s back;
both cut at
the same time, when the receiver's eyes go down for contact.
The weakness of "I" Formation is the drive down the alley and the drive up the middle. To protect the edges of the court,
the server must make good placements to the T.
However, the server’s position at the center mark makes this placement
easier. Smart receivers will also
return right toward the net strap, hoping to go behind both players as the make
their X. Smart servers can call a
“stay” to answer this, agreeing where the up player will go, but having her
delay her movement for one stroke, until after the return.
If the receiver hits toward the middle, then, the up player is right there.
How do you choose where to go? We don’t
hit many down-the-line returns in doubles, so I like to test that first. That means the up player should move
away from the returner, cutting off her usual cross-court drive. This can be especially deadly against
ad-court receivers who can’t hit backhands down-the-line. Here, the server can break the rule
and serve out wide to the ad court, testing this down-the-line ability.
But you have to mix it up. Again, the whole
idea is to be less predictable and cause fear and trembling in the receiver.
Keep him guessing.
Practice, practice, practice. It's dicey bringing out a
planned poaching formation during a match if you haven't practiced.
Players feel safer playing from the regular formation even if it means getting
lobbed to death and playing one-up/one-back doubles. Drag your partner to
a practice match. Poach as much as you can, even if it means getting
killed at first. It's practice! You'll get better at poaching.
You'll come to know what works for your team and what doesn't You'll play
more confidently as a team. You'll feel like a team.
Aggressive net play should always stop and trump the lob. That's why
you don't see the shot much in professional doubles. But the other reason,
of course, that the lob isn't a regular professional shot is that it risks the
overhead, and pros move backwards like the super heroes from Planet Tennis that
they are. Recreational players don't. That means getting better at
backward movement and the overhead is essential to beating the lob. But it
also means that recreational doubles players need to learn staggered formations
up at net to guard against those deadliest of baseliners, the one who drive
and lob. That's the
subject of the next tip.
c Keith Shein
Head Tennis Professional
Priory Tennis Club
Doubles Clinic
Part Three:
Staggered Formations to Stop The @#%&! Lob
|